Showing posts with label Kabal. Show all posts
Showing posts with label Kabal. Show all posts

Tuesday, 13 January 2015














Paints used: Vallejo, Reaper Master Series, Games Workshop Washes, Com Art Medea Airbrush
Paint Brushes: Rosemary & Co. Raphael 8040, Broken Toad Brushes


Monday, 6 October 2014




















"We walk as children of the stars, in the blackness between the light. Gorge upon your sins, for you can enjoy their pain far more than they can enjoy their happiness."

Archon Vil'drech, Conversations with the Ancients by Inquisitor [REDACTED]

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Paints used: Vallejo, Reaper Master Series, Games Workshop Washes, Com Art Medea Airbrush
Paint Brushes: Rosemary & Co. Raphael 8040, Broken Toad Brushes

I bought this force when the dark eldar were released upon the world for the second time. I remember flicking through the small, blurry leaked images with a mounting sense of excitement. Who knew that between Phil Kelly and Jes Godwin they would craft a masterpiece. With the dawning of a new era for the dark kin it felt like the right time to let these go. Unlike my other commissioned works that have hit eBay the money from this will be put into my hobby fund (that is exactly £0.00 at the moment) and not on boring things like council tax. I already have designs on a new Dark Eldar force that should consume the majority of my life if I ever were to attempt it. 

I painted these models in true metallics - a bit of  change from the usual edge highlighted forces I saw being produced at the time. I wanted the army to look like an envenomed blade poised to strike. The sails on the raiders were painted as if they were ripping windows into reality, revealing the cold stars behind. 

I've added resin bases for the troops. I like to think that the Haemonculus releases a psychotropic hallucinogen  into the atmosphere before a raid, so those that the Dark Eldar are attacking see the skulls press up above the surface of the world. This a a little visual que to your opponent for the game - my Dark Eldar have drugged you, that's why you can see the skulls. 

It's sad to see a personal collection go but it's invigorating to actually have a potential nest egg for a new army. I have a few ideas what it may be - do you have any suggestions? 

Myles




Monday, 21 July 2014

























The Helmet of Horror

For those privileged  lords that measure their life times over millennia, for those few monsters who have gorged on the terror of empires for time out of mind, there arises an ennui; a crushing all consuming boredom at the perversions of dark eldar culture. The soul shrivels, and excess burns to a thin lingering smoke trail of blasted memory.

Few have done so, but sometimes these lords will give his house's wealth, political assets and holdings over to an ancient homunculus in exchange for internment in the helmet of horror; the pain engine of the lords of Comarragh. For what care does a lord have for the welfare of his court if they bring him no joy?

The helmet of horror resembles the Talos, with an extended serpentine tail to keep it in contact with the ground. The carapace is thronged with an extended nervous system. Chemical injectors line the flesh of the pain engine, and at the end of the shielding lies the helmet. The is another sensory node that replaces the head of the lord and pumps a chaotic stream information into the body. This concussive assault of sensation is relayed into the minds of other combatants and in turn, so to can their sensations be fed into the Helmet:  a reinforcing harmonic of agony that grows in pitch of intensity.
For the dismembered head, many light years, if not dimensions away from the danger, there is only the numbing cessation of being; waiting in one of the Homunculus's oubliettes for the sensations  and experiences of the Helmet of horror to quicken their souls.

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I was inspired to create this piece after reading Victor Pelvin's The Helmet of Horror. It is a re-imagining of the myth of Theseus and the Minotaur and has left a lasting impression on me. The motif of the Labyrinth is a troubling one, explored throughout the work of Pelvin and Borges. I imagine the Dark Eldar have wrestled with such philosophical knots for centuries and have found ways to manipulate it into their pain engines. 

The Helmet of Horror is essentially a logic trap - a second reality that supersedes the wearer and the controller both. When two Dark Eldar enter into the Helmet, they become master and slave both. 

The kit was created using the current Talos kit and the Necron Wraith kit. The wearer is a conversion using an old Haemonculi. I painted the Talos to fit in with the rest of my Dark Eldar Kabal using TMM with green and blue washes. This is slightly darker than the rest of my collection and I'm aiming to paint  more Dark Eldar like this. The blood effect was created with Tamiya Clear Red and a pinch of Black ink. The lump in the middle of the base was created by melting some plastic and forming it into a small circle. 

Myles